Plip Plop Guide – How to Skip Stones Further, Time Perfect Taps and Get 3 Stars
Plip Plop! is a free stone skipping game for your browser and phone. You throw a flat stone across a photo-real lake with one swipe, then tap every time it touches the water. This guide explains how the throw works, how to time your taps and how to get 3 stars on all 12 levels.
The throw
- Power comes from how fast you swipe up (or flick the mouse upwards). A short lazy swipe lobs the stone a few metres; a quick flick sends it flying. On a keyboard, hold Space: the power bar swings up and down, and the stone goes when you let go.
- Aim is the direction of the swipe. Swipe a little to the left or right to aim at a buoy or a gap. The arrow keys aim when you use the keyboard.
- Curve: bend your swipe and the stone curves the same way, like a real tilted stone. Use it to swing around a boat or a rock.
- The bubble: from level 3 on, a spirit level sits under the stone. Let go while the bubble is in the middle for a flat release. A tilted release starts the stone wobbling, and a wobbling stone loses speed and sinks sooner.
Timing your taps
As the stone flies, a ring on the water shrinks to the exact spot where it will touch down, and the game slows down for the first few hops. Tap anywhere on the screen (or click, or press Space):
- Perfect: right as the stone touches the water. It keeps the most speed, hops a little higher and gets steadier. Perfects in a row build a combo.
- Good: a moment too early or late. Still better than nothing.
- Too early: tapping long before the touchdown counts against you, so don’t spam the screen. Only your first tap per touchdown counts.
The hops get faster and faster, like a bouncing ball. Once they are very short the stone skitters on its own and you can stop tapping. A late tap still counts if it comes just after the splash.
A stone sinks when it gets too slow, hits the water too steeply or wobbles too much. Rocks, logs, boats and pier posts stop it with a clonk.
Targets
- Rings and the moon ring: the stone has to touch down inside them. Control your power so a touchdown lands in the ring.
- Bell buoys, rubber ducks, bottles and lanterns: hit them while the stone is low, close to a touchdown. The stone glances off buoys and ducks and keeps going.
- Lily pads: land on one for a big springy bounce that does not cost speed.
- Pier-post gates: fly between the two posts. Hitting a post ends the throw.
- Floating logs: you must hop over them. A long early hop clears a log easily; a low skim into it clonks.
Places
Pebble Point is calm and clear, perfect for learning. Mirror Lake has ducks, lily pads and an old pier. Sunset Harbour adds a breeze from the left and rolling swells: aim a little into the wind, and expect the swells to change how each touchdown feels. Starlight Lake is calm but dark, with lanterns, logs and the moon ring 104 m out along the moonlight.
Getting 3 stars
Each level has three goals. The first one (★) is needed to pass; the other two are bonus stars. Goals marked “in one throw” have to happen during a single throw, the others add up over all your stones. You keep a level’s stars when all goals are done or when you run out of stones.
- Distance goals: full power plus a few Perfects early on. The first hops cover the most ground.
- Skip goals: more Perfects mean more hops before the skitter. Steady stones (Sea Glass, Granite) help.
- Hit-many goals: use a medium-power throw so touchdowns come often, and aim along a line of targets.
- Skip to the Moon: you need roughly 105 m, so throw at full power with a flat release and chain Perfects.
Stones
Coins come from skips, Perfects and targets, plus a bonus for every new star. Spend them on stones:
- Slate Chip: glides further but the harbour breeze pushes it around.
- Granite Puck: heavy and steady, barely moved by wind, but skips fewer times.
- Sea Glass: spins fast and wobbles less.
- Ammonite: higher hops, great for hopping logs.
- Pancake: big bouncy hops, loses speed fast. Mostly for fun.
- Vinyl Record: long, flat frisbee hops and a little tune.
- Golden Pebble: the best all-rounder, if you can afford 1,500 coins.
Zen Lake and the Course Maker
Zen Lake gives you endless stones and new random targets every few throws, and remembers your best skips and distance per lake. In the Course Maker you tap the water to place rings, buoys, ducks, lily pads, bottles, lanterns, gates, rocks, logs and boats, pick a lake, the number of stones and your own skip and distance goals, then test-play it. Courses can be copied, deleted and shared as a code that starts with PLP1..