Just A Statue! Guide: How to Stay Still and Pass the Flinch Test
Just A Statue! is a game you play with your own body. You broke the town’s famous statue, nobody saw, and now you are standing in for it. This guide covers how to set up your camera, how a day works, and how to score well on the Flinch Test. The last days stay spoiler free.
Set up your camera
Stand or sit far enough back that your head fits in the oval and both arms are in the picture. A plain, well lit background helps. If the light behind you keeps changing, or someone is walking around in the picture, the game will count that as movement too.
The game holds a short stillness check first, to learn how noisy your camera is, then asks you to wave both arms. The picture stays in your browser. It is never saved or sent anywhere, and the camera stops when you leave.
On a phone, lean it against something and step back. Holding it in your hand will move the whole picture.
No camera? Choose Play With Buttons. You tap Left, Head or Right to shoo things and hold Stiff to freeze. The buttons cannot feel you flinch, so the real Flinch Test needs a camera.
How a day works
The accordion music is the rule. While it plays, nobody is looking, and you may move. When it stops, the square turns to look at you, and any movement raises the “They suspect” bar. Fill that bar and you are busted: the paint cracks off in front of everyone.
Before every freeze there is a short warning, a breath of sound and the word SHHH on screen. Use it to finish your movement and settle. From Day 2 some warnings are false alarms, and later days have snap looks with much less warning.
Things will land on you while you work:
- Pigeons sit on your head or shoulders. Flap that side.
- Itches show as red rings on one side. Scratch that arm hard, because they build up fastest.
- Flies buzz around your head. Shake your head.
Anything you leave on you fills the “Itching to move” bar. If it fills, you crack: a huge sneeze in front of everyone that costs a lot of suspicion. So you cannot simply stand still and hope.
Earn coins and stars
Tourists tip you while you hold still in front of them, and the tips speed up the longer you hold. Shooing pests also pays. Each day has three stars: survive it, earn the coin target, and never let the suspicion bar reach halfway.
Spend coins on finishes such as Gold Leaf, Old Marble and Milk Chocolate, and on hats such as the Traffic Cone.
The Flinch Test
Thirty seconds, eight surprises, no warning, and the music never plays. Each surprise costs points based on how far you jumped, and drifting between them costs a little too. Breathing is free.
Ranks run from Wet Noodle through Warm Jelly, Soft Clay, Solid Bronze and Old Marble to Actual Statue, which starts at 97%. Tips that help:
- Pick a spot past the screen and look at it.
- Rest your arms somewhere comfortable. A tense pose shakes sooner.
- Breathe slowly from your stomach, not your shoulders.
- Sound is half of each surprise. It is much harder with the sound on, so keep it on.
The Daily Test gives everyone the same surprises in the same order. After any test you get a six-character code. Send it to a friend and they sit through exactly what you did.
Statue Duel
Two people stand side by side in front of one camera. The left half and the right half of the picture are scored separately, and whoever moves less wins. Stay on your own side.
Gentle mode
Settings has a Gentle mode that removes the jump scares and bright flashes. Sounds still play, and the rules stay the same.