Hammy Pinball Guide – Chonk Levels, Missions, Hamster Parties and How to Get 3 Stars on Every Table

Glowbit Games · Updated

Hammy Pinball! is a free pinball game for your browser and phone where the ball is a hamster in a clear hamster ball. This guide explains how the table works, how to grow a MEGA CHONK, how to start Hamster Parties and what you need for 3 stars on all six tables.

Controls

  • Launch: hold Space (or hold anywhere on a touch screen) to pull the plunger, then let go. A longer pull shoots harder. A very weak launch rolls back so you can try again.
  • Flip: ← and → (or Z / M, or A / D). On phones, tap the left or right half of the screen. Each finger holds one flipper, so you can hold a flipper up to catch the ball.
  • Nudge: ↑ / W or the BUMP button gives the ball a little shove. Three quick nudges trigger a warning, and one more means TILT: the flippers go dead and the ball scores nothing until it drains.

Ball save and balls

You get 3 balls. For the first 9 seconds after each launch the SAVE lamp between the flippers is lit, and a ball that drains is handed straight back. Your first Hamster Party of the game also gives you an extra ball.

When a ball drains you get an end-of-ball bonus: 100 per seed, 10 per bumper, 20 per wheel spin and 50 per target hit during that ball, times your lane multiplier.

Seeds, CHUBBY and MEGA CHONK

This is the heart of the game.

Level How Ball Points
Normal – small x1 bonus
CHUBBY eat 8 seeds bigger +1 multiplier
MEGA CHONK eat 8 more while CHUBBY huge +2 multiplier
  • Each level lasts 20 seconds, then Hammy digests down one level. Seeds eaten while MEGA add 2 more seconds each.
  • Strawberries count as 3 seeds and come back 25 seconds after you eat one.
  • Running through a hamster wheel burns chub: every spin takes about a second off the timer, so avoid the wheels if you want to stay big.
  • A MEGA CHONK hamster is too wide to fall between the flippers and too wide for the outlanes. It also smashes a whole drop-target bank in one hit.
  • Eaten seeds come back once the whole set is gone.

The multiplier

Your multiplier is added up from three things:

  • Top lanes H, A, M: roll through all three to add +1 (up to 5x). The flippers move the lit lanes left and right while the ball is near the top, so you can line up the dark ones.
  • Chub: +1 when CHUBBY, +2 when MEGA.
  • Party: +1 during a Hamster Party.

Mission rewards and jackpots are flat and ignore the multiplier. Everything else, from bumpers to seeds, is multiplied.

Skill shot

When a new ball waits in the lane, one of the three top lanes has a flashing arrow. Launch so the ball’s first lane is that one, within 6 seconds, for a 5,000-point skill shot. A full pull usually curls the ball around the top arc; a medium pull drops it into the lanes sooner.

Table parts

Part What it does Points
Bumper Kicks the ball away on any touch 100
Slingshot The triangles above the flippers 20
Target Lights up; light them all for a set bonus 250 (set 2,500)
Drop bank Three blocks that drop when hit, reset after 4 s 300 each, 3,000 per bank
Wheel Spins as the ball rolls through 50 per spin
Nest Catches a ball that isn’t racing (under top speed), holds it, spits it out 1,000
Tube Takes a ball shot up into it and drops it out near a flipper 1,500
Cat in a box Swats at balls that come near. Hit the box to BOOP it 750 per boop

If the ball ever gets wedged somewhere, Hammy wiggles free after a couple of seconds.

Missions and Hamster Parties

Each table has 3 or 4 missions, shown at the top left, done in order. Every finished mission is worth 10,000 x the round. Finish them all and a Hamster Party starts, then the missions repeat as round 2 with 50% bigger targets.

You can also start a party by visiting the nest 3 times (then 5, then 7 for later parties).

During a party (30 seconds):

  • Two hamster friends drop in from the top, so up to 3 balls are in play.
  • Ball save is on for the first 10 seconds.
  • The jackpot (25,000) is lit at every nest and tube. After you collect it, 12 more hits relight it.

The six tables

Table Theme Missions ★ / ★★ / ★★★
Cozy Cage hamster cage 8 seeds, 8 wheel spins, 2 nest visits 25,000 / 150,000 / 500,000
Snack Attack kitchen counter 2 drop banks, 3 boops, 2 tube rides 25,000 / 90,000 / 250,000
Daisy Dash garden 6 targets, 12 seeds, get MEGA CHONKY 40,000 / 200,000 / 550,000
Toy Box Bash toy room 2 drop banks, 30 bumpers, 2 tube rides 30,000 / 80,000 / 220,000
Rubber Duckies bubble bath 40 bumpers, 3 nest visits, 15 wheel spins 50,000 / 300,000 / 800,000
Moon Cheese moon base, low gravity 4 boops, 2 tube rides, 2 drop banks, MEGA CHONK 40,000 / 120,000 / 350,000

A star on a table opens the next one.

Tips for 3 stars

  1. Catch, then aim. Hold a flipper up and let the ball settle on it. Flipping as the ball rolls toward the tip sends it across the table; flipping near the base sends it up the near side.
  2. Get chubby early. The +1 or +2 multiplier makes everything worth more, and a MEGA ball can’t drain down the middle.
  3. Light H-A-M every ball. Use the flippers to move the lit lanes. A 4x or 5x multiplier is where the big scores come from.
  4. Save the nest for parties. Three nest visits start a party, and during a party the nest pays the jackpot.
  5. Nudge carefully. One nudge can save a ball heading for the gap. Three in a row is asking for TILT.

Hamsters and the Table Workshop

Every seed you eat counts toward new hamsters: Mochi (60 seeds), Cocoa (150), Panda (300), Tiger (500), Moo (800), Astro (1,200) and King Chonk (2,000).

The Table Workshop lets you build your own table on any of the six themes: place up to 40 parts (bumpers, posts, seeds, strawberries, targets, drop banks, wheels, nests, tubes, a cat in a box, walls and kickers), rotate them, test-play, and share the table as a code your friends can import.

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