Caught Napping! Guide: How to Sleep Longer and Never Get Caught
Caught Napping! is a game about sleeping where you should not. Hold to close your eyes, sink into a dream, and wake up before anybody looks at you. The trick is that you cannot see the room while you sleep. This guide covers how sleep pays, how to read the warnings, and what each place will try.
How sleep works
Hold anywhere, or hold Space, and your eyes close. Your sleep then gets deeper on its own, through three stages.
- Light pays 1× and you wake almost instantly.
- Deep pays 2× and takes a moment to wake from.
- REM pays 4×, but your eyes need close to a full second to open.
Fill the sleep bar to the first mark before the bell. Two more marks give you the second and third stars. If you stay awake too much, the bell rings and you lose for having learned something.
Read the moon
The moon in your dream wears the face of whoever is watching. When it sleeps, you are safe. When one eye opens, that person is about to look at you, and you should let go at once. If both eyes open, they are already looking. Red in the sky means the same thing, and a heartbeat starts in the music.
Some watchers fake it. The eye starts to open and then closes again, so you lose a little sleep for nothing. That is the price of being careful, and it is far cheaper than getting caught.
Waking while someone is already staring gives you a Close Call. Having your eyes open just as they turn gives you an Innocent Face. Both pay a bonus, so a calm player earns more than a nervous one.
Do not snore
After a few seconds in REM your nose warms up and a warning appears. Keep sleeping and you snore out loud. Every snore raises suspicion and makes the watcher look over. Let go for a short blink before that happens. A blink about every five or six seconds keeps you near REM without a sound.
Catching sheep and rare dreams
Slide left and right to steer your pillow. Sheep add a little sleep, and long chains are worth trophies. Rare dreams only appear in REM. They glow, and each new one goes into your Dream Journal. There are twelve to find.
Place by place
- Math After Lunch teaches the basics. Mrs. Hanh turns from the board on a slow rhythm.
- Double Math puts her in the aisles and adds a question. A question needs an answer within five seconds, so wake up the moment you hear it.
- Q3 Synergy Review has two moons. The small one is Kevin, and he bluffs.
- Camera On, Please runs on a strict timer, so learn the rhythm of the spotlight.
- Uncle Has a Speech has a photographer whose flash is short but very unforgiving.
- Silent Retreat flips the rule. Your eyes must be shut when the Master looks, but your head drops if you reach REM. Stay in Deep and blink between his looks.
- Night Shift has a camera on a timer and a head office that is not.
- First Date has a film that screams. A scare wakes you from any stage, so do not plan a long sleep around one.
- All Rise makes you the judge, with three rulings to give while a jury watches.
The last place in the game is best discovered on your own.
Perks
Spend the Z you earn in the Pillow Shop. The Neck Pillow is the best first buy because it shortens every wake. Eye Stickers forgive one catch per level. The Nose Strip gives you longer between blinks. Daily Naps and friend challenges switch perks off so that scores can be compared fairly.